There were also features that got completely scrapped in later builds.Īn in-game screenshot of Mario in the lobby with the 'clock' health bar visible. And unlike later demo builds (like the E3 1996 demo), the demo contains a lot of designs, concepts, and sounds that were drastically different from later builds and the final release. Among these playable prototypes was the beta version for Super Mario 64.Ĭommonly referred to as the 'Spaceworld '95 Demo' (or the Shoshinikai Demo), this version of Super Mario 64 is completely lost to the public with no available ROM. Around the sixth annual Shoshinikai show that was held on November 22nd through the 24th of 1996, Nintendo announced thirteen games that were in development for their upcoming console entitled the 'Ultra 64' (which was later changed to the 'Nintendo 64').
Throughout its development cycle prior to release, numerous demo builds were shown to the public at the Shoshinikai show (known as 'Nintendo Space World' in America and Europe) and even E3 1996.